
- #Age of empires ii windows 7 compatibility update#
- #Age of empires ii windows 7 compatibility code#
- #Age of empires ii windows 7 compatibility windows#
#Age of empires ii windows 7 compatibility windows#
How can I play Age of Empires on Windows 10?.an Optimus laptop (Intel GPU + Nvidia GPU), using prime-run to start games and tools.Name of the game with compatibility issues: Age of Empires 2: Definitive Edition.
#Age of empires ii windows 7 compatibility code#
(The original versions of Age of Empires included all of the code for these trig functions in the game, rather than relying on a separate DLL, which meant this wasn't a problem.)Ĭhanging rounding modes should be a trivial fix, right? Especially if everything's using IEEE754. Unfortunately, this sort of out-of-sync error is really really difficult to fix: it basically involves making every single possible calculation (including those with sines and cosines and square roots) have exactly the same rounding errors, without being able to look at the working.

WineCaba10Path= " $wineVcRedistDir/a10 " if test -f $gameVcRedistDir then echo "Valid wine installation, moving along. WineVcRedistPath= " $wineVcRedistDir/vc_redist.圆4.exe " WineVcRedistDir= "/steamgames/steamapps/compatdata/813780/pfx/drive_c/windows/system32 " GameVcRedistPath= "/steamgames/steamapps/common/AoE2DE/vc_redist.圆4.exe " That's only one of the two issues remaining for me, but this one has been documented for two or three years now (and it also affects other games).
#Age of empires ii windows 7 compatibility update#
I just wasn't patient enough :)Įvery time there's a small update it undoes the fix I am probably still missing some DX dependencies ?ĮDIT: OK, now it runs, and buildings and units are rendered properly. The game just doesn't pop up, only cursor changes and then nothing is rendered and mouse is not moving (looks like the screen is controllerd by the app but nothing is rendered) and I can get out of it only after I press alt+tab.

But now I have installed the DXVK and it doesn't run anymore. I still ment the staging version, just not proton. I am not sure we mean the same thing by "pure". Have you also changed the Windowsversion or does it also run with "Windows 7" ? I hadn't the idea to click on ignore before I did that so I was unsure if it really runs on pure. I reinstalled vcrun, because I thought that a reinstalled vcrun would help. I saw the game needed DirectX11 (looked at Systemrequirements) and I knew that it isn't yet fully implemented in wine, so I tried DXVK, which just worked.

:) So where did you manage to run it before? or how did you know that DXVK is needed for buildings and units? In mozo78s output (wine-staging 4.20) this error is also missing there just isn't an ignore option for him (for some reason).ĭXVK is needed to display buildings and units otherwise they are invisible it shouldn't have to do with this bug. So with wine-staging 4.19 I don't get the MSVCRT_raise error.
